- What's On-Topic?
- Brazil Beta Website - Quickstart Files
- Non-clamped images for compositing
- DOF in 3.55
- Shaders in Brazil: Test Material
- State of the Brazil
- opacity maps?
- Brazil Light Questions
- Gradient.-Mapped Opacity
- Toon question...
- BrLight plugin wont initialize
- Sub Surface Scattering - Translucency
- blurscripts
- 48bit color into photoshop
- multi/sub object and opacity maps
- what is happening here?
- Assertion Failed
- Processor facts?
- global/local exclude ray tracer controls
- Render Selfilluminating Objects and Skylight with Photonmaps
- general photon stuff
- image sampling
- Supersampling and image samples
- Baking GI
- Area shadows - are they caused by diffusion in the air?
- scaled objects affect rendertime?????
- Any way of speeding this up?
- fine texture flickering
- Brazil DOF with standard MAX cameras
- Luma Server: Generator Exclude
- GI: sec rate?
- timeout rendering?
- Global Photon in Version 0.4.33 are broken?
- BLUR...no not the band.. I mean bitmap B L U R !
- velvet shader?
- Maya for $1999
- Motion Blur questions
- Basic specular question
- Speckles when rendering with GI
- SSS Global Photon Maps
- Illusion = combustion 2 particles?
- Motion blur question...
- Possible cause of crashes...
- Newbie Skylight Question or Bug
- TIme out renderings in viz and max!
- object lighting is in?
- Displacement again...
- Sanded glass?, advanced Architectural material tips? and SS
- no news good news ?
- Prism Effect
- enviroment maps whats the right way
- CPU distribution
- Normal maps?
- Are Brazil materials fairly locked down?
- BCAM Fish Eye lens
- S.S.S. question
- transparency in shaders and HDRI
- Volumetric material
- Shadow Map question
- how to enable motion blur?
- Spherical cameras
- Wildcat card
- toon shader suggestion
- not really a bug...FYI
- net rendering problems
- toon material & gi
- Assertion failed
- any chance of this kinda of thing in brazil?
- Getting the best out of Brazil
- Brazil utility for photons?
- OMG! thanks!
- New release and Reference Manual
- Problem doing a netrender on a single computer.
- slice (distributed) rendering
- build 0.4.93 posted
- Material question...
- field rendering
- no release notes for 4.93?
- sss plus glass material
- Brazil r/s Tutorials -> Problems to follow
- Self Illumination
- Glass art gallery
- hdr only kicks in on 2nd bounce
- newbie - reflection question
- Tutorial Example: Global Photons, Regathering...
- Environment mapping
- Refraction Pass
- Priority map
- Matte/shadow material and brazil
- Problem assembling images after a distributed rendering
- 0.4.102 posted
- Net Render
- gi shadows
- sss- wax material
- Matte and refraction
- free images/textures
- Initialize Ray Server - 5+ minutes?
- Rendering with Maxscript
- network rendering error
- area light/bounces problem
- any eta on next build?
- Need some advice
- brazil issues...
- 0.4.119 posted
- Removing missing plugins from Max files
- render to texture
- anyone knows how to make whitecaps?
- Brazil r/s 1.0 !
- congrats
- Rendering in layers
- V1 BrLight.dlm issues
- SSS Help - Getting Started
- Photon "circle-spots" in render
- Using projectors with area lights?
- Tutorial question /Global Photons and Brazil Light
- Utility material - Bump affect shadow
- Advanced vs Basic Mtl.
- max 5 - brazil
- another tutorial question
- IBC at the Amsterdam RAI in The Netherlands
- Object Light Query
- Spherical Camera lens aspect ratio
- reflection falloff help needed
- IOR in Wax?
- Pic of Features Gallery "Boom"
- Documentation URL changes
- New sponza atrium example
- AA Sample Settings Question
- Bucket artifacts.
- Brazil - RealPeople
- Articles from the November issue of 3D World
- A cylindrical camera?
- self - illumination
- the old reflections falling off chestnut part 3
- Brazil Material Converter
- Brazil Glass Material
- Brazil Advanced Material
- Alpha Channel
- Toon transparency
- Skin shader - - ?
- Fluorescent plastics
- yet another photonmap question
- Shave update?
- Afterburn not reflecting in brazil glass
- Liquid shader tips
- architectural viz
- Skylight
- Photon rendering
- A Brazil r/s virgin's woes...
- Brazil material library :: :::::brazil-alfa02.mat
- Glow containment
- Pc for use with brazil
- Photon Map Server
- Anisotropic highlights?
- is there a way to do this?
- Access to shadow-type of Blight from maxscript
- Camera move matching software
- Lightgen-Importer for Brazil-Lights
- glass material
- Virtual Frame Buffer: Video Post Rendering
- missing image parts
- update
- Flickering
- Daylight...
- Brazil r/s V1.0.5
- Afterburn 2.x ? - Anyone here used it with brazil?
- exclude CSG plane?
- opacity and alpha
- hello people !
- shadow
- Anybody out there assembled HDRI images in HDRIshop?
- Interior rendering times.
- hi-lights
- People N' Motion Shadows and Brazil
- Canopy glass
- Saving Brazil Mtls
- glossy fake?
- Swirly Stainless Steel
- Caustics to the max!
- Split_DT.py Does Anyone have this DarktreeUtility ?
- maybe stupid question but..
- :::::another one cover magazine for Brazil:::
- New Modelling System Anyone?
- Target Distance and Depth of Field
- Projected shadow maps.
- chunky relection in carpaint
- hdri w/ dosch-design products
- Hong Kong ?
- glossy reflections in Matte/shadow?
- flat mirror and Brazil are not buddies yet?
- Maya ?
- SSS question
- Max Undeground Site?
- animation settings
- Stand alone
- brazil and region render
- Brazil CUI?
- double rendertime with composite material
- problem with gooch/shadows
- Brazil Toon Problem
- Lighting Effects using Photons
- realistic ground cover anyone?
- Brazil Toon Questions
- Caustics
- default lighting
- DOF and motionblur - at the same time? Doesen't se
- Photon mapping and GI
- XYZ POINTS TO MESH
- Question about Hyperthreading.
- shag hair shadows
- Combining Brazil Utility Mtl with Brazil Glass material
- Tunnel lighting with object lights, how?
- how do i get brazil to work in backburner?
- Caustics and Wax Material
- hdr, rgbe : need description
- Another Brazil Utility question...
- Could Area Lights or Photns Cancel Geo lights?
- Bucket size
- Cloth plugin??
- has anyone done cowskin?
- Confused on Wax Shader
- What ever happened to fog?
- Light attenuation- Can't get it!
- Success Story
- WAX (soap bar) update- assistance needed
- Photons
- Brazil crashes on (mad) render
- MAXscript
- HT and Brazil...
- Brazil newbie question
- CSG Ground Plane problem
- Interview with the Starcraft: Ghost cinematics team
- have you seen this?
- Brazil crash
- Droplets on a surface have a problem :(
- Transparent background
- Monday on the Today Show
- Render Size
- I need some suggestions...
- Glass Problems
- Indirect Skylight Blackout
- B-Light
- convert materials?
- dof and motion blur?
- Dreamscape and BRazil #2
- HDR Tone Mapping Operator available
- HDR Tone Mapping Operator available
- OT questions about MAX viewports
- OT questions about MAX viewports
- Dreamscape and BRazil #2