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  1. What's On-Topic?
  2. Brazil Beta Website - Quickstart Files
  3. Non-clamped images for compositing
  4. DOF in 3.55
  5. Shaders in Brazil: Test Material
  6. State of the Brazil
  7. opacity maps?
  8. Brazil Light Questions
  9. Gradient.-Mapped Opacity
  10. Toon question...
  11. BrLight plugin wont initialize
  12. Sub Surface Scattering - Translucency
  13. blurscripts
  14. 48bit color into photoshop
  15. multi/sub object and opacity maps
  16. what is happening here?
  17. Assertion Failed
  18. Processor facts?
  19. global/local exclude ray tracer controls
  20. Render Selfilluminating Objects and Skylight with Photonmaps
  21. general photon stuff
  22. image sampling
  23. Supersampling and image samples
  24. Baking GI
  25. Area shadows - are they caused by diffusion in the air?
  26. scaled objects affect rendertime?????
  27. Any way of speeding this up?
  28. fine texture flickering
  29. Brazil DOF with standard MAX cameras
  30. Luma Server: Generator Exclude
  31. GI: sec rate?
  32. timeout rendering?
  33. Global Photon in Version 0.4.33 are broken?
  34. BLUR...no not the band.. I mean bitmap B L U R !
  35. velvet shader?
  36. Maya for $1999
  37. Motion Blur questions
  38. Basic specular question
  39. Speckles when rendering with GI
  40. SSS Global Photon Maps
  41. Illusion = combustion 2 particles?
  42. Motion blur question...
  43. Possible cause of crashes...
  44. Newbie Skylight Question or Bug
  45. TIme out renderings in viz and max!
  46. object lighting is in?
  47. Displacement again...
  48. Sanded glass?, advanced Architectural material tips? and SS
  49. no news good news ?
  50. Prism Effect
  51. enviroment maps whats the right way
  52. CPU distribution
  53. Normal maps?
  54. Are Brazil materials fairly locked down?
  55. BCAM Fish Eye lens
  56. S.S.S. question
  57. transparency in shaders and HDRI
  58. Volumetric material
  59. Shadow Map question
  60. how to enable motion blur?
  61. Spherical cameras
  62. Wildcat card
  63. toon shader suggestion
  64. not really a bug...FYI
  65. net rendering problems
  66. toon material & gi
  67. Assertion failed
  68. any chance of this kinda of thing in brazil?
  69. Getting the best out of Brazil
  70. Brazil utility for photons?
  71. OMG! thanks!
  72. New release and Reference Manual
  73. Problem doing a netrender on a single computer.
  74. slice (distributed) rendering
  75. build 0.4.93 posted
  76. Material question...
  77. field rendering
  78. no release notes for 4.93?
  79. sss plus glass material
  80. Brazil r/s Tutorials -> Problems to follow
  81. Self Illumination
  82. Glass art gallery
  83. hdr only kicks in on 2nd bounce
  84. newbie - reflection question
  85. Tutorial Example: Global Photons, Regathering...
  86. Environment mapping
  87. Refraction Pass
  88. Priority map
  89. Matte/shadow material and brazil
  90. Problem assembling images after a distributed rendering
  91. 0.4.102 posted
  92. Net Render
  93. gi shadows
  94. sss- wax material
  95. Matte and refraction
  96. free images/textures
  97. Initialize Ray Server - 5+ minutes?
  98. Rendering with Maxscript
  99. network rendering error
  100. area light/bounces problem
  101. any eta on next build?
  102. Need some advice
  103. brazil issues...
  104. 0.4.119 posted
  105. Removing missing plugins from Max files
  106. render to texture
  107. anyone knows how to make whitecaps?
  108. Brazil r/s 1.0 !
  109. congrats
  110. Rendering in layers
  111. V1 BrLight.dlm issues
  112. SSS Help - Getting Started
  113. Photon "circle-spots" in render
  114. Using projectors with area lights?
  115. Tutorial question /Global Photons and Brazil Light
  116. Utility material - Bump affect shadow
  117. Advanced vs Basic Mtl.
  118. max 5 - brazil
  119. another tutorial question
  120. IBC at the Amsterdam RAI in The Netherlands
  121. Object Light Query
  122. Spherical Camera lens aspect ratio
  123. reflection falloff help needed
  124. IOR in Wax?
  125. Pic of Features Gallery "Boom"
  126. Documentation URL changes
  127. New sponza atrium example
  128. AA Sample Settings Question
  129. Bucket artifacts.
  130. Brazil - RealPeople
  131. Articles from the November issue of 3D World
  132. A cylindrical camera?
  133. self - illumination
  134. the old reflections falling off chestnut part 3
  135. Brazil Material Converter
  136. Brazil Glass Material
  137. Brazil Advanced Material
  138. Alpha Channel
  139. Toon transparency
  140. Skin shader - - ?
  141. Fluorescent plastics
  142. yet another photonmap question
  143. Shave update?
  144. Afterburn not reflecting in brazil glass
  145. Liquid shader tips
  146. architectural viz
  147. Skylight
  148. Photon rendering
  149. A Brazil r/s virgin's woes...
  150. Brazil material library :: :::::brazil-alfa02.mat
  151. Glow containment
  152. Pc for use with brazil
  153. Photon Map Server
  154. Anisotropic highlights?
  155. is there a way to do this?
  156. Access to shadow-type of Blight from maxscript
  157. Camera move matching software
  158. Lightgen-Importer for Brazil-Lights
  159. glass material
  160. Virtual Frame Buffer: Video Post Rendering
  161. missing image parts
  162. update
  163. Flickering
  164. Daylight...
  165. Brazil r/s V1.0.5
  166. Afterburn 2.x ? - Anyone here used it with brazil?
  167. exclude CSG plane?
  168. opacity and alpha
  169. hello people !
  170. shadow
  171. Anybody out there assembled HDRI images in HDRIshop?
  172. Interior rendering times.
  173. hi-lights
  174. People N' Motion Shadows and Brazil
  175. Canopy glass
  176. Saving Brazil Mtls
  177. glossy fake?
  178. Swirly Stainless Steel
  179. Caustics to the max!
  180. Split_DT.py Does Anyone have this DarktreeUtility ?
  181. maybe stupid question but..
  182. :::::another one cover magazine for Brazil:::
  183. New Modelling System Anyone?
  184. Target Distance and Depth of Field
  185. Projected shadow maps.
  186. chunky relection in carpaint
  187. hdri w/ dosch-design products
  188. Hong Kong ?
  189. glossy reflections in Matte/shadow?
  190. flat mirror and Brazil are not buddies yet?
  191. Maya ?
  192. SSS question
  193. Max Undeground Site?
  194. animation settings
  195. Stand alone
  196. brazil and region render
  197. Brazil CUI?
  198. double rendertime with composite material
  199. problem with gooch/shadows
  200. Brazil Toon Problem
  201. Lighting Effects using Photons
  202. realistic ground cover anyone?
  203. Brazil Toon Questions
  204. Caustics
  205. default lighting
  206. DOF and motionblur - at the same time? Doesen't se
  207. Photon mapping and GI
  208. XYZ POINTS TO MESH
  209. Question about Hyperthreading.
  210. shag hair shadows
  211. Combining Brazil Utility Mtl with Brazil Glass material
  212. Tunnel lighting with object lights, how?
  213. how do i get brazil to work in backburner?
  214. Caustics and Wax Material
  215. hdr, rgbe : need description
  216. Another Brazil Utility question...
  217. Could Area Lights or Photns Cancel Geo lights?
  218. Bucket size
  219. Cloth plugin??
  220. has anyone done cowskin?
  221. Confused on Wax Shader
  222. What ever happened to fog?
  223. Light attenuation- Can't get it!
  224. Success Story
  225. WAX (soap bar) update- assistance needed
  226. Photons
  227. Brazil crashes on (mad) render
  228. MAXscript
  229. HT and Brazil...
  230. Brazil newbie question
  231. CSG Ground Plane problem
  232. Interview with the Starcraft: Ghost cinematics team
  233. have you seen this?
  234. Brazil crash
  235. Droplets on a surface have a problem :(
  236. Transparent background
  237. Monday on the Today Show
  238. Render Size
  239. I need some suggestions...
  240. Glass Problems
  241. Indirect Skylight Blackout
  242. B-Light
  243. convert materials?
  244. dof and motion blur?
  245. Dreamscape and BRazil #2
  246. HDR Tone Mapping Operator available
  247. HDR Tone Mapping Operator available
  248. OT questions about MAX viewports
  249. OT questions about MAX viewports
  250. Dreamscape and BRazil #2