- test attachment
- la la la
- Sailing...Sailing...
- Test
- New to the team as well.
- Subenik cathedral - just couldn't resist!
- Impressed with global photon speed!
- Test Anim
- SSS test
- Two characters
- Caustics animation
- At last a new path!
- SSS test II
- test again
- NOW how do I get rid of all the black dirt...?
- IRC
- New SFMGR and LICENSE FILE
- ok - again a new fish (but doesn't smells like one)
- test
- Just testing
- caustic problems
- chess WIP
- some buckets w/ no shadows
- Deep-water wake
- New guy on the block
- A kings crown
- Fishy caustics
- Architects Need Good Trees!!
- single or double sided glas
- More RPC confusion
- Is IRC down now?
- Glossy refraction made easy
- Fast previews
- Brazil Utility Material
- RPC Trees Performance Improvement
- "View" Camera technique
- Forum Login...
- HDRI Facade
- Speedier alternative to GI
- Really Large Format rendering
- Searching?
- Plastic box
- sampling fine textures
- Fishing without waders
- Car image -heavy use of shaders
- yet another test message from a fish
- New Forum!!
- MXS - Photon Map search radius helpers
- Simulation......
- Examples!!
- Car in studio - work in progress
- caustics
- unexpected reflection of CSG ground plane
- Help needed for good caustics
- diffuse depth
- just for fun
- Not a tip, but a request for one.
- Problem in downloading latest beta version....
- It's a ehhh...
- Vase
- Jumping into the pond
- Caustics tests/study in Brazil r/s 1.0
- sunrise animation - diffuse only
- HDRI tips
- some new images
- Wax/Soap Dragon... now a bit more highres.
- Newbie: HDRI & Buckets
- My fist interior GI with BRAZIL
- Cornell Area Light Test Scene
- General comments and advice
- G35 test
- Expressions for Viewport Light representing (Think Disco in
- Pub Interior WIP
- Code Split?
- test message - please ignore
- Arcane Sanctum - short animation project
- materials for free
- My first image upload
- comments and suggestions for strange artifacts
- I would apriciate your comments and sugestions on this pic.
- ho-ho-ho
- photorea animation screenshots
- fish-o-lantern
- Brazil gold rings
- SSS Settings
- OT: Max UI Layout
- animation stills
- enougt photoreal?
- rusty thing
- 2 new dragon test...
- Interior, HELP!
- Killer Material
- test render photoreal
- Sec Rate?
- in progress: brazil/1948 style image
- 2 Questions..
- Spire in progress
- wooden shed
- tranlucence question
- Animation with HDRI lighting only !!!!!!!
- grape
- Shave and a Haircut
- Dark glass?
- Brazil toon
- 1St Brazil render
- Crystal Maze...
- house interior - in progress
- ::::::::::::::5 animation:::::::::::::
- Multi-pass Brazil preparation workflow tutorial
- I'm a teapot...:)
- Happy Holidays
- MicroWorld
- My God...it's full of stars!
- strange lamp
- car paint shader test
- car paint shader (again)
- ho yeah - dig this:
- ker - SPLOOSH
- Shine a light...
- New computer
- it's a key!
- when are we going to get decent motion blur?!?
- website - roadmap posted - and teaser images :)
- candle
- mo tests
- small ring with photons
- Lego model
- Could you please clarify!
- Newsreader?
- nickel plated WIP...need help
- Ack ! Advanced toon question
- let's solve this mystery, skipper!
- Time adjustment?
- Champagne Glasses
- Tips on creating a translucent piece of Plexiglass?
- !DISREGARD!
- caution: 3ds max will not report missing bitmap i/o class pl
- Glossy Refraction Question
- HDRI, DOF & Dispersion Tests
- HDR and Wax at 5.48am...
- Electron micrscope-eey
- Pool Caustics
- Specular Pass?
- Brazil Test Image
- Be sure to wear some flowers in your hair...:)
- Brazil Test Image
- Electron micrscope-eey
- Fax number?
- Room panorama
- Help
- help for a rookie
- VIZ4 rendering times
- Don't Leave Me This Way!
- Dreamscape2 and spherical Bcams.
- Photons accuracy
- cool new forum
- Seattle/Western Washington Brazil Users Group Forming
- Still not clean!!!
- SF/Blur talk in LA
- newish brazil work online
- ambient occlusion
- amazing TV ad...no CG at all
- Upgrade Issues
- i know what you think.. hu
- New features
- Siggraph
- Volume Shader
- 3d model format that supports multiple uv channels?
- Sales opportunity for Splutterfish
- OpenEXR
- Slow news week
- New Facts
- Brazil Light 1.2 peek
- Mr. Photon Map
- Brazil User Meeting/Party at Siggraph?
- render solution advise
- Crowd software?
- Earthscope...
- Shave and a Haircut info?
- a useful link
- Siggraph 2003...Advanced Training
- Brazil 2003 showreel
- Very groovy Zbrush examples
- Mental Ray
- corrupt max files
- A couple of Shave questions
- Splash screen
- SHOW THE BR-REEL PLEASE!!
- Camera Lens undistort...
- Interesting link
- Seattle Area Brazil User Group--next meeting
- **SplutterFish/Brazil in the LA Times!!!**
- pixelwork
- Any news on Banshee?
- from max5 to viz 4
- file size limit on Image Uploads?
- Spherical Harmonics?
- SEABUG (Seattle Area Brazil Users Group)
- Many Thanks Fishes
- 9000x4500 HDR Skies
- ILM and Brazil
- Another one, aka "lucille"
- scripting: rate of change question
- Brazil saves the day
- I was thinking...
- Stolen source code...fyi
- SEABUG monthly meeting Date
- Nx25 GFLOPS - Could they be harnessed for rendering?
- furniture basic material?
- render farm
- nVidia
- Dream a little Dream: Brazil Video Post
- Workflow question
- Programming for Max
- photons maps regathering
- new compiler?
- Brazil makes great art
- looking for an image I saw
- Brazil in movies - Day After Tomorrow
- ResPower offers fR renderfarm
- Native shaders/maps
- Maxunzip2
- 30000 / 1001 frames per second
- Dual CPU problem
- Backburner xml data
- Does MAX 5 run on Windows 2000 Server?
- Penny Arcade: Seattle Children's Hospital Charity
- Irradiance mapping
- Network Rendering
- CG Architect calendar submissions...Go Brazillians!
- Car headlights IES
- Removing unused plugins.
- Brazil rendering dream machine?
- Occlusion maps...
- just names
- deform around object.
- Preloading max on render node
- IRC session limits
- Help wanted
- Platforms
- Edward Tufte Sculptures...
- Real time area shadows?
- Rise of the Robots...
- Check THIS out...
- Load on demand
- 3d model making service? (physical/rapid prototyping)
- I need a brushed metal shader
- Frosted Glass?
- GI and regathering.
- What I did during the holidays...