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  1. test attachment
  2. la la la
  3. Sailing...Sailing...
  4. Test
  5. New to the team as well.
  6. Subenik cathedral - just couldn't resist!
  7. Impressed with global photon speed!
  8. Test Anim
  9. SSS test
  10. Two characters
  11. Caustics animation
  12. At last a new path!
  13. SSS test II
  14. test again
  15. NOW how do I get rid of all the black dirt...?
  16. IRC
  17. New SFMGR and LICENSE FILE
  18. ok - again a new fish (but doesn't smells like one)
  19. test
  20. Just testing
  21. caustic problems
  22. chess WIP
  23. some buckets w/ no shadows
  24. Deep-water wake
  25. New guy on the block
  26. A kings crown
  27. Fishy caustics
  28. Architects Need Good Trees!!
  29. single or double sided glas
  30. More RPC confusion
  31. Is IRC down now?
  32. Glossy refraction made easy
  33. Fast previews
  34. Brazil Utility Material
  35. RPC Trees Performance Improvement
  36. "View" Camera technique
  37. Forum Login...
  38. HDRI Facade
  39. Speedier alternative to GI
  40. Really Large Format rendering
  41. Searching?
  42. Plastic box
  43. sampling fine textures
  44. Fishing without waders
  45. Car image -heavy use of shaders
  46. yet another test message from a fish
  47. New Forum!!
  48. MXS - Photon Map search radius helpers
  49. Simulation......
  50. Examples!!
  51. Car in studio - work in progress
  52. caustics
  53. unexpected reflection of CSG ground plane
  54. Help needed for good caustics
  55. diffuse depth
  56. just for fun
  57. Not a tip, but a request for one.
  58. Problem in downloading latest beta version....
  59. It's a ehhh...
  60. Vase
  61. Jumping into the pond
  62. Caustics tests/study in Brazil r/s 1.0
  63. sunrise animation - diffuse only
  64. HDRI tips
  65. some new images
  66. Wax/Soap Dragon... now a bit more highres.
  67. Newbie: HDRI & Buckets
  68. My fist interior GI with BRAZIL
  69. Cornell Area Light Test Scene
  70. General comments and advice
  71. G35 test
  72. Expressions for Viewport Light representing (Think Disco in
  73. Pub Interior WIP
  74. Code Split?
  75. test message - please ignore
  76. Arcane Sanctum - short animation project
  77. materials for free
  78. My first image upload
  79. comments and suggestions for strange artifacts
  80. I would apriciate your comments and sugestions on this pic.
  81. ho-ho-ho
  82. photorea animation screenshots
  83. fish-o-lantern
  84. Brazil gold rings
  85. SSS Settings
  86. OT: Max UI Layout
  87. animation stills
  88. enougt photoreal?
  89. rusty thing
  90. 2 new dragon test...
  91. Interior, HELP!
  92. Killer Material
  93. test render photoreal
  94. Sec Rate?
  95. in progress: brazil/1948 style image
  96. 2 Questions..
  97. Spire in progress
  98. wooden shed
  99. tranlucence question
  100. Animation with HDRI lighting only !!!!!!!
  101. grape
  102. Shave and a Haircut
  103. Dark glass?
  104. Brazil toon
  105. 1St Brazil render
  106. Crystal Maze...
  107. house interior - in progress
  108. ::::::::::::::5 animation:::::::::::::
  109. Multi-pass Brazil preparation workflow tutorial
  110. I'm a teapot...:)
  111. Happy Holidays
  112. MicroWorld
  113. My God...it's full of stars!
  114. strange lamp
  115. car paint shader test
  116. car paint shader (again)
  117. ho yeah - dig this:
  118. ker - SPLOOSH
  119. Shine a light...
  120. New computer
  121. it's a key!
  122. when are we going to get decent motion blur?!?
  123. website - roadmap posted - and teaser images :)
  124. candle
  125. mo tests
  126. small ring with photons
  127. Lego model
  128. Could you please clarify!
  129. Newsreader?
  130. nickel plated WIP...need help
  131. Ack ! Advanced toon question
  132. let's solve this mystery, skipper!
  133. Time adjustment?
  134. Champagne Glasses
  135. Tips on creating a translucent piece of Plexiglass?
  136. !DISREGARD!
  137. caution: 3ds max will not report missing bitmap i/o class pl
  138. Glossy Refraction Question
  139. HDRI, DOF & Dispersion Tests
  140. HDR and Wax at 5.48am...
  141. Electron micrscope-eey
  142. Pool Caustics
  143. Specular Pass?
  144. Brazil Test Image
  145. Be sure to wear some flowers in your hair...:)
  146. Brazil Test Image
  147. Electron micrscope-eey
  148. Fax number?
  149. Room panorama
  150. Help
  151. help for a rookie
  152. VIZ4 rendering times
  153. Don't Leave Me This Way!
  154. Dreamscape2 and spherical Bcams.
  155. Photons accuracy
  156. cool new forum
  157. Seattle/Western Washington Brazil Users Group Forming
  158. Still not clean!!!
  159. SF/Blur talk in LA
  160. newish brazil work online
  161. ambient occlusion
  162. amazing TV ad...no CG at all
  163. Upgrade Issues
  164. i know what you think.. hu
  165. New features
  166. Siggraph
  167. Volume Shader
  168. 3d model format that supports multiple uv channels?
  169. Sales opportunity for Splutterfish
  170. OpenEXR
  171. Slow news week
  172. New Facts
  173. Brazil Light 1.2 peek
  174. Mr. Photon Map
  175. Brazil User Meeting/Party at Siggraph?
  176. render solution advise
  177. Crowd software?
  178. Earthscope...
  179. Shave and a Haircut info?
  180. a useful link
  181. Siggraph 2003...Advanced Training
  182. Brazil 2003 showreel
  183. Very groovy Zbrush examples
  184. Mental Ray
  185. corrupt max files
  186. A couple of Shave questions
  187. Splash screen
  188. SHOW THE BR-REEL PLEASE!!
  189. Camera Lens undistort...
  190. Interesting link
  191. Seattle Area Brazil User Group--next meeting
  192. **SplutterFish/Brazil in the LA Times!!!**
  193. pixelwork
  194. Any news on Banshee?
  195. from max5 to viz 4
  196. file size limit on Image Uploads?
  197. Spherical Harmonics?
  198. SEABUG (Seattle Area Brazil Users Group)
  199. Many Thanks Fishes
  200. 9000x4500 HDR Skies
  201. ILM and Brazil
  202. Another one, aka "lucille"
  203. scripting: rate of change question
  204. Brazil saves the day
  205. I was thinking...
  206. Stolen source code...fyi
  207. SEABUG monthly meeting Date
  208. Nx25 GFLOPS - Could they be harnessed for rendering?
  209. furniture basic material?
  210. render farm
  211. nVidia
  212. Dream a little Dream: Brazil Video Post
  213. Workflow question
  214. Programming for Max
  215. photons maps regathering
  216. new compiler?
  217. Brazil makes great art
  218. looking for an image I saw
  219. Brazil in movies - Day After Tomorrow
  220. ResPower offers fR renderfarm
  221. Native shaders/maps
  222. Maxunzip2
  223. 30000 / 1001 frames per second
  224. Dual CPU problem
  225. Backburner xml data
  226. Does MAX 5 run on Windows 2000 Server?
  227. Penny Arcade: Seattle Children's Hospital Charity
  228. Irradiance mapping
  229. Network Rendering
  230. CG Architect calendar submissions...Go Brazillians!
  231. Car headlights IES
  232. Removing unused plugins.
  233. Brazil rendering dream machine?
  234. Occlusion maps...
  235. just names
  236. deform around object.
  237. Preloading max on render node
  238. IRC session limits
  239. Help wanted
  240. Platforms
  241. Edward Tufte Sculptures...
  242. Real time area shadows?
  243. Rise of the Robots...
  244. Check THIS out...
  245. Load on demand
  246. 3d model making service? (physical/rapid prototyping)
  247. I need a brushed metal shader
  248. Frosted Glass?
  249. GI and regathering.
  250. What I did during the holidays...