Brazil Rendering System Key Features

Benefits

  • Brazil r/s produces images of uncompromising quality.  Advanced algorithms and a modern architecture create a rendering system that cuts no corners to achieve any look required, from the execution of stylized non-photoreal designs to the highest levels in photo-realistic imagery.
  • Across-the-board-workflow-integration with each host application saves valuable time and money in what would normally be an expensive retooling and retraining effort.  Brazil r/s handles existing scene files natively and is fully compatible with out-of-the-box and third-party plugins.  For artists, Brazil r/s provides a familiar, easy to use interface, minimizing the learning curve.
  • The workflow of the artist and the requirements of production pipelines are integral to the design of Brazil r/s.  As a result of being developed under fire in a production studio, Brazil r/s takes into account the realities and constraints of the production environment and is designed to be reliable, flexible, and controllable.

Key Features

  • Built on a highly evolved Global Illumination and Ray-Tracing engine
  • Open, extensible, object-oriented design
  • Full-latitude floating point operation,
  • Fully multi-threaded, and scalable
  • Controllable and efficient use of hardware resources
  • Bucketed rendering paradigm offers priority-based/ordered bucket rendering and selectable bucket-size for controllable use of available memory
  • Interfaces has been painstakingly developed, tested, and retested to provide unprecedented control, natural workflow and a minimal learning curve
  • Natural light modeling
  • Physically accurate models make lights and surfaces behave in the manner one expects
  • Sample/Tutorial files and scripts
  • Full Documentation and tech notes
  • Active, SplutterFish moderated support channels including dedicated forums, chat area

Features

  • Architecture
    • Bucket rendering
    • Sophisticated Anti-aliasing
    • Controllable Over and Under-sampling
    • Pluggable rendering sub-systems
    • Layer friendly render pass system - highly configurable and easily extended with simple shaders.
    • Separate sampling rates for different components (GI, geometry, image)
  • Shading
    • Simple but powerful plugin shader design
    • Advanced shading models
    • Cartoon Shading
    • Skin Shader
    • Additional Shaders including Dispersive Glass, Chrome, Velvet, and more.
    • Volumetrics/atmospherics support
    • Raytraced Reflections and Refractions
    • Sub-surface scattering
    • Ambient Occlusion
    • Physically correct blurry reflections and refractions
    • Utility material for extended control over advanced shading and illumination features Lighting
    • Global illumination
    • Image-based lighting
    • Extensive IES Light Support
    • Full support of max point lights
    • Brazil r/s specific Point lights, Area lights and Shadows
    • Caustics
    • Photon mapping
    • Irradiance cache
    • HDRI rendering
    • Bump mapped shadow distortions
    • Sophisticated adaptive sampling for area lights
    • Render to Texture
    • Light portals
  • Camera
    • Depth-of-field with Bokeh aberrations
    • Image, Scene, and full 3D Motion blur
    • Realistic lens and camera modeling
  • Geometry
    • Rendertime displacement mapping
    • Reliable handling of large data sets
    • Direct rendering of CSG isosurfaces
  • Misc
    • Field rendering
    • Support for 3ds Max's network rendering
    • Floating license options
    • Runtime library API
    • Custom frame buffer
    • 16 bit per channel tiff support
    • Compatible with 3ds Max 6, 7, 8, 9, 2008 and 2009 (32bit and 64bit) and Autodesk VIZ 2005, 2006, 2007