Pre-Release Detailed Known Issue List (build-1445)

  • Render time displacement is functional but currently very bug prone and in active development
    • both Analytic and Heightfield Buffer (HF) displacement are prone to errors when combined with ray traced shadows, and/or when reflective
    • transparent displaced surfaces, including refractive surfaces, are not supported yet
    • deforming meshes will displace consistently but are not supported by deformation 3d motion blur or vector motion blur
  • 3D Motion Blur:
    • 3D Motion Blur works fine in the following situations:
      • Moving Cameras
      • Non-deforming, moving arbitrary meshes
      • On Special Brazil r/s objects (sphere and plane)
    • 3D Motion Blur may not function as expected in the following situations:
      • Deforming animated meshes. Renderer set up during this phase may be intolerably slow, and artifacts may result.
      • Particle Flow motion blur is currently very basic and is supported via deforming object blur and is therefore also subject to the bugs/limitations present in deforming object blur
      • Standard 3ds Max particle systems do not motion blur properly yet.
  • Render to Texture support is currently somewhat limited and has a few bugs
    • Only the CompleteMap? type is supported, so it's not possible to bake out multiple effects in one render
    • Pad values other than 0 cause incorrect alpha channel output
    • Irradiance render cache isn't properly supported yet
    • Toon inking is not supported
  • G-Buffer support is currently limited
    • Material ID and Object ID output are not supported
    • G-Buffer layers are not supported (and will not be for 2.0)
  • Support for 64-bit 3dsMax 9 is not currently available (coming soon)
  • Photon Maps and Irradiance render caches can not be save/loaded (coming very soon)
  • Tiled Brazil r/s V2 Shadow Maps have filtering artifacts so tiling is currently disabled
  • Field rendering is not supported