Repair and replacement of windows

Window Doctor, Inc. Window and glass repair, window replacement and more in South Florida. Our highly qualified staff will service, repair, replace or advise you with the highest level of professionalism and experience. Call us quickly to make an appointment!

Palm Beach

Martin And Saint Lucia

What is Microsoft fix it and how to use it?

Microsoft Fix is ​​considered a tool that fixes a specific problem in Windows. You can check the Microsoft website if you see the issue you are experiencing. You can then download the appropriate Fixit gizmo – this usage includes all registry settings as well as the files you need to fix various problems.

</p> <div> <div> <div> <div> <div> <div> <p>Oh, did you damage the window? If the window is just cracked or completely brokenand thrown to the ground, it is important that the glass be repaired or replaced by a professional as soon as possible.</p> <h4>Need help right now? Call 833-974-0209 for emergency services.</h4> <p>A cracked window can pose a serious threat to your natural behavior. Don’t let broken glass affect your safety. Read on to find out how to safely clean your carpet while you’re waiting for a professional repair.</p> <h2 id="12">And If You Want To Make A With Broken Glass: Replace And Repair Ahead Of Time</h2> <ol> <li>Call Glass Doctor®. Call 833-974-0209 24/7 911 or contact your local Glass <a href="https://doctorfixit.org/">doctorfixit.org</a> directly to make an appointment. We (often we can schedule service right away so you don’t have to follow steps 3 and 4 below)</li> <li>Detect broken window delivery. If you can believe that your suspicious window was smashed by a trusted burglar, call the police immediately and file a complaint. It always documents the cause of the damage in order to work with an insurance claim. If the screen needs to be replaceddue to an accident or motorcycle accident, you can also file an insurance claim that will cover the full cost of a window replacement. Before trying to recover damage beyond doubt, be sure to call your business owners’ insurance company and find out if they should positively inspect the damage or if a photo associated with the damage is enough to make a claim.</li> <li>Remove broken glass. If a window is broken and glass is left on the floor, wash it thoroughly. Protect yourself and your household from broken glass. Use heavy hand protection for large items and/or a broom or shop vacuum for small items. If broken glass is stuck in a large window frame, remove it carefully, even if you are wearing gloves. The remaining fragments can be carefully removed with pliers.</li> <li>Fix the planter or hole. Cover the window area with plastic wrap, pressed paper, or plywood. These materials are the most effective places for temporary protection from all the elements. If security (against intruders) still has firstexponential value, consider starting with a 2 x 4 cutout to make it taller.</li> </ol> <h2 id="13">Urgent Repair And Replacement Of Broken Windows 24/7</h2> <p>If you are concerned about the safety of your particular company or word of mouth, seek emergency assistance from your local Glass Doctor. Places that offer 24-hour emergency services equip their technicians to offer glass for emergency replacement. If this urgent repair or replacement cannot be done with the glass on your ring finger, our technician will carefully install and secure your window or front door to protect your family.</p> <h2 id="14">Select Glass Doctor To Repair Broken Glass</h2> <p>Like any home renovation, a broken window is more than just an inconvenience.</p> <p>Broken windows can cause security problems and may be taken as a sign of negligence by burglars. In addition, a broken window can let in stale air in winter and rain and humidity in summer.</p> <p>Because fixing a broken tab as soon as possible is serious business. glass…</p> <p></p> <div style="box-shadow: rgba(60, 64, 67, 0.3) 0px 1px 2px 0px, rgba(60, 64, 67, 0.15) 0px 1px 3px 1px;padding:20px 10px 20px 10px;"> <p><h2 id="2">Is Microsoft fix it center still available?</h2> <p>However, development has been halted, this is also important to worry about. Microsoft Fix It Center is usually a free built-in Windows repair tool. If you’re using something other than Windows 10, you may already have it installed. </p> </div> <p>Let the Doctor fix you up And discs! Call 833-974-0209 for 24/7 emergency assistance or book an appointment online.</p> </div> </div> </div></div> </p></div> </div> </section> <p>Oh, did you break the window? Whether a window is cracked, smashed or knocked over on a particular floor, it is imperative that the window glass is repaired or replaced by a professional as soon as possible.</p> <h4>Need help today? Call the emergency services at 833-974-0209.</h4> <p>A broken window can pose a serious immediate threat to your home. Don’t let dented windows compromise your safety. Read on to learn how to keep your home safe when professional repairs are needed.</p> <h2 id="15">What To Do With A Broken Window Of Any Type: Replace And Repair In Advance</h2> <ol> <li>Call Glass Doctor®. Call our 24/7 emergency number 833-974-0209 or contact your Glass Doctor professional directly to book an appointment. We (can often schedule customer service right away, eliminating the need forneed to follow steps 3 and 3 below).</li> <li>Determine the reason for skipping the window. If your suspect truck’s window was broken in a break-in, call law enforcement immediately to file a report. It also documents the cause of the damage so that the insurance company can file a claim. Also, if a window needs to be replaced due to involvement or an accident, you can purchase insurance to cover the cost of any windows that are replaced. Before attempting a claim, it is best to call your insurance company and see if they need to assess the damage or if a photo of the damage could be sufficient evidence of a claim.</li> <li>Remove the broken glass on the front panel. If the eye hole is broken and the glass remains at the bottom, clean it thoroughly. Protect yourself and your household from broken glass. Use thick work gloves for large items and a broom and even a shop vacuum for small items. However, if the broken glass is stuck in the window frame, remove it with extra care by wearing aChatki. The easiest way is to remove individual fragments with tongs.</li> <li>Secure the window or opening. Cover the window opening with plastic wrap, cardboard or plywood. These materials are generally the most effective options for short term weather protection. If security (from intruders) is paramount, consider opening the opening with the 2 dedicated 4s back buttons.</li> </ol> <h2 id="16">Urgent Repair And Replacement Of Broken Glass 24/7</h2> <p>If you have short-term concerns about the safety of your home or business airport, contact your Glass Glass County doctor for emergency assistance. Places that offer 24-hour emergency services provide quick replacement glass for their technicians. If it is not possible to urgently repair or replace your current glass, our technician will most likely install and secure that window or door opening carefully to keep your entire family safe.</p> <h2 id="17">Select Glass Doctor Broken To Get Window Repair</h2> <p>Like any home remedy, break it downThis window is the opposite of an unsightly inconvenience.</p> <p>Broken windows can create security problems and are sometimes interpreted by burglars as a sign that they have been abandoned. In addition, cold air can enter the house through a cracked windshield in winter, and rain and moisture can enter in summer.</p> </p></p> <div class="clear"></div> </div> <div class="below-content tagged"> <div class="clear"></div> </div> </div> <div class="post-34 post type-post status-publish format-standard hentry category-startup"> <h1 class="entry-title"> <a href="http://www.splutterfish.com/fixing-windows-we-fix-problems/">Steps to fix a problem with Windows</a> </h1> <div class="post-info"> On January 17, 2022 by <a href="http://www.splutterfish.com/author/wpadmin/">wpadmin</a> With <strong>0</strong> Comments - <a href="http://www.splutterfish.com/category/startup/" rel="category tag">Startup</a> </div> <div class="content column-"> </p> <p><p id="30"> Choose Start > Settings > Update & Security > Troubleshoot or select the Find a troubleshooter link at the end of this helpful section.<br /> Select the type of troubleshooter the person wants to run, then select Run the troubleshooter.<br /> Let the troubleshooter organize and then answer any related questions on the screen. </p> </p> <p>You can fix your iPhone and apps if they don’t work properly. This means that you won’t find any repair, change or modification options to find all applications and programs.</p> <p> Recovery options on the settings page </p> <ol type="1"> <li> <p>Choose Start > Settings > Apps > Apps & features.</p> <p> Apps and features in settings </p> </li> <li> <div> <p>Select the vertical More icon next to the application you want to fix.</p> <p><img loading="lazy" src="https://support.content.office.net / en -us/media/eedbf378-0ec4-470f-9a01-f7fec59e5232.png"></p> </div> </li> <li> <p>Select the “More Options” link under the new name (some App Blogs don’t have this option). On the page that opens, select Restore if available. If it’s not there, or the problem persists, select Reset.</p> </li> </ol> <p></p> <div style="box-shadow: rgba(60, 64, 67, 0.3) 0px 1px 2px 0px, rgba(60, 64, 67, 0.15) 0px 1px 3px 1px;padding:20px 10px 20px 10px;"> <p><h2 id="3">Is fixwin10 safe?</h2> <p>Some security software on the market may give false positives. But rest assured, FixWin is safe and clean. </p> </div> <p> Repair Options in Control Panel </p> <ol type="1"> <li> <p>In the search box on the taskbar, type control panel and select Control Panel in the results.</p> </li> <li> <br /><iframe loading="lazy" style="margin-top:20px; margin-bottom:20px; display: block; margin: 0 auto;" width="560" height="315" src="https://www.youtube.com/embed/z-HKlr_3o0Q" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p> <p>Choose Programs > Programs and Features.</p> </li> <li> <p>Right-click on the workout you want to restore and select Restore, or select Edit if it’s not available. Then follow the on-screen instructions more often.</p> </li> </ol> <p></p> <div style="box-shadow: rgba(60, 64, 67, 0.3) 0px 1px 2px 0px, rgba(60, 64, 67, 0.15) 0px 1px 3px 1px;padding:20px 10px 20px 10px;"> <p><h2 id="1">Is Windows repair tool safe?</h2> <p>4. Repair Windows. <a href="https://wefixproblems.org/">We Fix Problems</a> Repair (All in One) is another free and useful Windows 10 repair tool that can help you fix a number of Windows 10 problems. The developer of Windows Repair highly recommends that you run the tool in Safe Mode for maximum effect. </p> </div> <p>For more tips, see Repair an Office application. You can also drag apps or programs.</p> <p>You can easily fix some applications and programs if youand they don’t work properly. That sound you don’t see is “Restore”, “Change”, also known as “Change settings for all apps” and then “Programs”.</p> <p></p> <div style="box-shadow: rgba(60, 64, 67, 0.3) 0px 1px 2px 0px, rgba(60, 64, 67, 0.15) 0px 1px 3px 1px;padding:20px 10px 20px 10px;"> <p><h2 id="4">Does Windows 10 have a repair tool?</h2> <p>You can fix some Windows 10 startup issues with the Startup Repair tool, and here’s how to get help. Instead of wasting time trying to figure out the problem, Windows 10 includes a Startup Repair feature designed to quickly fix the most common problems that usually prevent your PC from booting like a pro. </p> </div> <p> Fixed possible options on the settings page </p> <ol type="1"> <li> <p>Choose Start > Settings > Apps > Apps & features.</p> <p> Applications and usage in settings </p> </li> <li> <p>Select someone’s app you want to fix.</p> </li> <li> </p> <div style="box-shadow: rgba(60, 64, 67, 0.3) 0px 1px 2px 0px, rgba(60, 64, 67, 0.15) 0px 1px 3px 1px;padding:20px 10px 20px 10px;"> <p><h2 id="2">What is the best software for fixing computer problems?</h2> <p>Maximum protection of system mechanics.<br /> Restoration.<br /> Outbyte PC repair.<br /> Ashampoo® WinOptimizer 19.<br /> protection byte.<br /> RestoredImprove Windows through optimization.<br /> Fix Win for Windows 10.<br /> Fast driver installer. </p> </div> <p>Select the “More options” link under the name of each app (some apps don’t have this option). On the page that opens, select Restore if available. If it is not available or does not solve the problem, I would suggest choosing “Reset”.</p> </li></p> <div class="clear"></div> </div> <div class="below-content tagged"> <div class="clear"></div> </div> </div> <div class="post-33 post type-post status-publish format-standard hentry category-uncategorized"> <h1 class="entry-title"> <a href="http://www.splutterfish.com/xvid-encode-codec/">Xvid Encode Codec</a> </h1> <div class="post-info"> On January 11, 2022 by <a href="http://www.splutterfish.com/author/wpadmin/">wpadmin</a> With <strong>0</strong> Comments - <a href="http://www.splutterfish.com/category/uncategorized/" rel="category tag">Uncategorized</a> </div> <div class="content column-"> <h1>How to fix xvid codec error</h1> </p> <p><p id="30"> As of 2016, .com contains binaries for using this particular codec. Xvid encoded files can be burned to CD or DVD and played on some (but not all) DivX-compatible DVDs and media players. However, Xvid will certainly encode videos using the advanced MPEG-4 offerings, which are not supported by most DivX certified players. </p> <p id="31"> Xvid (formerly “XviD”) is often a video codec library that follows the MPEG-4 video coding standard, in particular the MPEG-4 Part 2 Advanced Simple Profile (ASP). It uses ASP features such as B-frames, global motion compensation and quarter-pixel motion compensation, Lumi masking, trellis quantization and other functions, H. </p> <p id="32"> Xvid (formerly “XviD”) is an extensive video codec library based on the MPEG-4 computer video programming standard, specifically MPEG-4 Part 2 Advanced Simple Profile (ASP). It uses ASP features such as B-frames, global and angular pixel motion compensation, Lumi coverage, grid quantization, and H. </p> </p> <nav aria-label = "Article of this plan"> <h3 id="10"> In Article </h3> </nav> <p> Retrieves the current value for money of a high performance kitchen counter, which is a timestamp with maximum resolution (<1 μs) that can be selected to measure the time interval. </p> <h2 id="11"> Syntax </h2> <pre> <code> BOOL QueryPerformanceCounter (<br /> [exit] * lpPerformanceCount<br /> );<br /> </code> </prev> <h2 id="12"> Parameters </h2> <p> Large_integer points to an adaptive element that will receive the last performance counter value found in counts. </p> <h2 id="13"> Return Value </h2> <p> If the function does not work, return My value will be zero. For more information on errors, call us at <a> GetLastError </a>. On systems running Windows XP or later, the function will undoubtedly always succeed, so it prompts you to return zero. </p> <p> For more information on this feature and how to use it, see <a> Acquiring high-resolution timestamps </a>. </p> <h2 id="14"> Examples </h2> <pre> <code> // Get the current ticked count from the QueryPerformanceCounter. Add<br /> // Exception if the QueryPerformanceCounter call usually fails.<br /> static inline int64_t GetTicks ()</p> <p> LARGE_INTEGER works;<br /> every time (! QueryPerformanceCounter (& Ticks))</p> <p> winrt :: throw_last_error ();</p> <p> Produce ticks.QuadPart;</p> <p></code> </prev> <h2 id="15"> Requirements </h2> <table readabilitydatatable = "1"> <head></p> <tr> <th> </th> <th> </th> </tr> </thead> <p><body></p> <tr> <td> Hardened Minimum Client </td> <td> Windows 2000 Professional [Desktop | UWP app plans] </td> </tr> <tr> <td> Minimum Recognized Server </td> <td> Windows 2000 Server [Desktop | UWP App Tools] </td> </tr> <tr> <td> Target Platform </td> <td> Windows </td> </tr> <tr> <td> Title </td> <td> profileapi.h (includingWindows.h) </td> </tr> <tr> <td> Library </td> <td> Kernel32.lib </td> </tr> <tr> <td> DLL </td> <td> Kernel32.dll </td> </tr> </tbody> </table> <h2 id="16"> See Also </h2> <p><str></p> <li> Article </li> <li> 2 seconds to read </li> </ul> <h2 id="17"> Isn't The Determination You're Looking For? Check Out Other Questions Tagged C ++ Windows Timer, If Not, Ask Your Own Questions. </h2> <p></p> <div style="box-shadow: rgba(0, 0, 0, 0.02) 0px 1px 3px 0px, rgba(27, 31, 35, 0.15) 0px 0px 0px 1px;padding:20px 10px 20px 10px;"> <p><h2 id="5">Which is better X264 or h264?</h2> <p>Superior h. 264 is significantly more compressed than, for example, Mpeg 2 in addition to Mpeg 4 Part 2 (Xvid, Divx). “Better compression” means better quality, close to the size of these additional codecs, smaller for normal quality, or somewhere in between. x264 is almost certainly open source h. </p> </div> <pre> <code> #include <windows.h></p> <p>double frequency PCFreq means 0.0;<br /> __int64 CounterStart = 0;</p> <p>invalidate StartCounter ()</p> <p> Whether LARGE_INTEGER;<br /> if (! QueryPerformanceFrequency (& li))<br /> cout << "QueryPerformanceFrequency error! \ n"; PCFreq = double (left QuadPart) / 1000.0; QueryPerformanceCounter (& li); CounterStart corresponds to li.GetCounter () in four parts; double whether LARGE_INTEGER; QueryPerformanceCounter (& li); double return (li.QuadPart-CounterStart) / PCFreq; basic () StartCounter (); Sleep (1000); cout << GetCounter () << "\ n"; return from 0; </code> </prev> <p></p> <div style="box-shadow: rgba(0, 0, 0, 0.02) 0px 1px 3px 0px, rgba(27, 31, 35, 0.15) 0px 0px 0px 1px;padding:20px 10px 20px 10px;"> <p><h2 id="2">Where can I get the Xvid installer software?</h2> <p>Get the Xvid software for your platform here and get up and running in minutes. Easy installation. Xvid is widely available as a pre-built installation package and is also easy to configure. Multiplatform. Downloads are available in random order for multiple platforms and / or payments (Windows / Linux). </p> </div> <p> This program should return a different number close to one (Windows hibernation is not entirely correct, but it should definitely be 999). </p> <p></p> <div style="box-shadow: rgba(0, 0, 0, 0.02) 0px 1px 3px 0px, rgba(27, 31, 35, 0.15) 0px 0px 0px 1px;padding:20px 10px 20px 10px;"> <p><h2 id="3">Which codec is better X264 or Xvid?</h2> <p>The Xvid encoder is literally a library of codecs for encoding and therefore decoding video files, while the X264 encoder is just a software library for encoding H. X264 videos offers higher video quality and faster data compression, but devices must be disabled in the new era of X264 amplification. Xvid is older but a great secure encoder. </p> </div> <p> The <code> StartCounter () </code> process writes the percentage of effort counter ticks to the real variable <code> CounterStart </code>. The <code> GetCounter () </code> function returns the number of cell phones in milliseconds, assuming <code> StartCounter () </code> was last called as a double, that is, let's say as if <code> GetCounter ( ) </code> returns 0.001 Then only about 1 microsecond passed because <code> StartCounter () </code> was called. </p> <p></p> <div style="box-shadow: rgba(0, 0, 0, 0.02) 0px 1px 3px 0px, rgba(27, 31, 35, 0.15) 0px 0px 0px 1px;padding:20px 10px 20px 10px;"> <p><h2 id="4">Does Xvid need codec?</h2> <p>Some newspaper and TV players do not have certain codecs, so they cannot play video formats. Xvid files are no exception, and for theirFor proper playback, you can download and install the codecs. Hence, Xvid codecs are widely used as an efficient method for compressing digital files. </p> </div> <p> If you really want the cook timer to use seconds after this change </p> <pre> <code> PCFreq = double (li.QuadPart) /1000.0;<br /> </code> </prev> <pre> <code> PCFreq matches double (li.QuadPart);<br /> </code> </prev> <p></p> <div style="box-shadow: rgba(0, 0, 0, 0.02) 0px 1px 3px 0px, rgba(27, 31, 35, 0.15) 0px 0px 0px 1px;padding:20px 10px 20px 10px;"> <p><h2 id="1">What kind of video codec does Xvid use?</h2> <p>The XviD codec is an MPEG-4 video codec. Xvid will be an open source research project focused on TV compression and collaborative development. All code is released under the GNU GPL key phrases. The Xvid video codec implements the MPEG-4 Simple Profile and Advanced Simple Profile standards. </p> </div> <pre> <code> PCFreq = double (left QuadPart) /1000000.0;<br /> </code> </prev> <p> alt = "" src = "https://i.stack.imgur.com/TDx9I.png?s=64&g=1"></p> <div style="box-shadow: rgba(0, 0, 0, 0.02) 0px 1px 3px 0px, rgba(27, 31, 35, 0.15) 0px 0px 0px 1px;padding:20px 10px 20px 10px;"> <p><h2 id="6">Why Xvid codec is not working?</h2> <p>What causes the XVID codec error? Some other causes of Xvid codec errors are unstable system, poor computer maintenance, malicious activity, etc. If you encounter an Xvid codec error, you will find some updates in the system behavior after that. </p> </div> <p> </p> <div style="box-shadow: rgba(0, 0, 0, 0.02) 0px 1px 3px 0px, rgba(27, 31, 35, 0.15) 0px 0px 0px 1px;padding:20px 10px 20px 10px;"> <p><h2 id="7">Which codec is better X264 or Xvid?</h2> <p>When it comes to sharing files between people, Xvid is a more secure line than X264. H.264 video encoding is only possible with the X264 encoder, not the Xvid encoder. X264 protected videos take up less space and have better quality than Xvid protected videos. </p> </div> <p> </p></p> <div class="clear"></div> </div> <div class="below-content tagged"> <div class="clear"></div> </div> </div> <div class="post-29 post type-post status-publish format-standard hentry category-uncategorized content-columns-1"> <h1 class="entry-title"> <a href="http://www.splutterfish.com/launch-24774/">Brazil 3.0 launch</a> </h1> <div class="post-info"> On November 19, 2021 by <a href="http://www.splutterfish.com/author/wpadmin/">wpadmin</a> With <strong>0</strong> Comments - <a href="http://www.splutterfish.com/category/uncategorized/" rel="category tag">Uncategorized</a> </div> <div class="content column-1"> <p>” Brazil 3.0 ” software is a pack of tools, applications and libraries which aims to simplify the work in fields such as scientific research, engineering and digital art.</p> <p>With Brazil 3.0 you can forget about all the hassles that arise when using commercial rendering systems or working with very large amounts of data in Blender . With this new version it will be much easier to handle different types of projects from simple architectural visualizations to complex VFX simulations. Better yet – you can do so without buying expensive licenses, paying royalties or worrying about render farm dependencies!</p> <p>The Brazil Rendering system has been around for years but so far was only available for purchase by institutions and large studios willing to invest in its use (the price tag was around $ 20,000 ), but the new version offers many benefits including an open-source library for Blender (BSD license) and other tools which you can get for free.</p> <p>Brazil 3.0 is one of the main topics of this week’s SIGGRAPH conference in Vancouver , where its developers will present their work during a special session on Wednesday at 11AM (Canada Pacific Time).</p> <p>Learn more about Brazil 3.0 by reading our interview with Marcos Fajardo , lead developer of the project, available at http://blendernation.com/2012/07/28/brazil-30-the-blender-friendly-renderman/</p> <div class="clear"></div> </div> <div class="below-content tagged"> <div class="clear"></div> </div> </div> <div class="post-27 post type-post status-publish format-standard hentry category-uncategorized content-columns-1"> <h1 class="entry-title"> <a href="http://www.splutterfish.com/splutterfish-developer-blog-000598/">SplutterFish Developer Blog</a> </h1> <div class="post-info"> On November 19, 2021 by <a href="http://www.splutterfish.com/author/wpadmin/">wpadmin</a> With <strong>0</strong> Comments - <a href="http://www.splutterfish.com/category/uncategorized/" rel="category tag">Uncategorized</a> </div> <div class="content column-1"> <p>Have you been playing with RPManagerBrazil? Left you wishing for more, didn’t it ? That’s what I thought – and so did Grant Adam.</p> <p>Exclusively to registered Brazil users of RPManagerBrazil, Grant Adam of RPManager.com is now offering a special upgrade price from RPManagerBrazil to RPManager Full for only $200 (USD); A $100 savings!<br /> You’ll find a link to the special purchasing page on your Account page under the RPManagerBrazil download.</p> <p>Thanks once again to Grant Adam for this amazing opportunity!<br /> If you’re not aware of the differences yet, here’s a comparison page between the Full version and the Lite version (Lite supports renderers besides Brazil r/s) :<br /> http://www.rpmanager.com/featuresRPManagerLite.htm<br /> Speaking of renderpasses – have you seen the new renderpasses document on your Account page ?</p> <p>It is one of 15 new documents/tutorials in the updated Examples Guide, as steadily added to over the past few weeks. More documents are to follow, so drop by regularly!<br /> ( And, by solitary request, you’ll notice that the Render Passes document has a style selector in the top-right. This will be copied on over to all other documents by yours truly, so that you can view the page in the style you / your eyes prefer. )</p> <div class="clear"></div> </div> <div class="below-content tagged"> <div class="clear"></div> </div> </div> <div class="post-25 post type-post status-publish format-standard hentry category-uncategorized content-columns-1"> <h1 class="entry-title"> <a href="http://www.splutterfish.com/max-2013/">Max 2013</a> </h1> <div class="post-info"> On November 19, 2021 by <a href="http://www.splutterfish.com/author/wpadmin/">wpadmin</a> With <strong>0</strong> Comments - <a href="http://www.splutterfish.com/category/uncategorized/" rel="category tag">Uncategorized</a> </div> <div class="content column-1"> <p>Of all the new features in Max 2013, it seems that the one I enjoyed most was a plugin called  ‘ viewport2Bubbleslot ‘ that does exactly what its name suggests. I’m sure many of you have been using this plugin as well, but for those who haven’t yet discovered it… now’s your chance!</p> <p>For those who don’t know what this plugin is about, make your way to Sketchucation  and download version 3.0 beta 21 or higher (I’ll be using version 3.0 b22). The installation instructions will guide you through the process pretty easily if you follow them carefully (if not, give me a shout and I’ll try my best to help). Once installed, restart max and you should see a new custom rollout in your UI called ‘viewport2Bubbleslot’.</p> <p>Please note that this plugin seems to only work in 3ds max 2013, it does not seem to be compatible with older versions of max or any other 3D application for that matter. This article is based on max 2013 but the same principles could easily be applied using earlier versions.</p> <p>If viewport reflections are enabled in the mental ray rollout, they don’t really do much at all – they just make objects appear brighter. Please note that if viewport reflections are turned off in the mental ray rollout, enabling them has no effect either since this isn’t related to the v2b plugin.</p> <p>The reason why I said this works in almost all situations is because there are certain materials like glass and any kind of ceilling material that cannot be reflected. So you will notice in these cases that reflections won’t work (but this would only be the case if the reflection method for that material were set to be ‘mental ray’).</p> <p>Once enabled, you should see bubbles randomly appear within your viewports with a random color. What each bubble represents is a light source in your scene with its specular highlight and color represented using the specified shader – so basically what we have here is realtime area light shadows in our viewport!</p> <p>The plugin also offers an option to activate or deactivate bubble rendering – which can come in handy when turning off bubbles for specific objects for better visibility.</p> <p>There are several options provided by this plugin which can be modified either directly within the rollout itself or via keymaps. Let’s take a look at these now…</p> <p>Enable/disable bubbles (useful for object visibility) – to turn on or off bubbles simply tap your ‘8’ or ‘9’ keys, respectively; you can also access this option from the UI;</p> <p>Viewport curvature (useful for box/sphere reflections) – enables (1) anamorphic mapping in order to display area light shadows with perspective;  (2) viewport curvature using b2 camera settings;</p> <p>Directional bubble size multiplier (default = 1.0)… since the bubbles are rendering based on photometric units, the size of the bubbles will be dependent on this multiplier (and if nothing is specified it defaults to 1.0);  this is mostly useful for low/high angle shots where bubbles are larger towards the horizon,</p> <p>Shadow bias – offsets the shadow calculation by a given value so you can adjust it according to your renders;</p> <p>Use blobby shadows – calculates area light shadows with an iterative method that produces smoother results vs. faster performance but less accurate results compared to raytraced shadows. Blobby shadows are also more suitable when using objects without geometry since this extra step helps avoid dark artifacts near object edges caused by contact hardening,</p> <p>Max draw distance / Max samples – if enabled, each bubble will cast 4 rays per sample into each direction and the resulting color will be averaged.</p> <p>Please note that this means bubbles won’t cast shadows when using more than 1 sample so if you try to increase samples beyond 4 while wanting to use blobby shadows, only the lowest number of samples specified for each direction will be considered.</p> <p>Also note that since 2Bubbleslot uses your viewport’s full resolution (no matter what resolution you’re rendering at) there is a performance hit on lower end machines – keep in mind that max doesn’t automatically set your frame buffer size equal to your render size, which would mean around 30 fps with a 1080p scene at 32 samples per direction. In this case I recommend keeping both buffers equal in order to avoid any performance issues.</p> <div class="clear"></div> </div> <div class="below-content tagged"> <div class="clear"></div> </div> </div> <div class="post-23 post type-post status-publish format-standard hentry category-uncategorized content-columns-1"> <h1 class="entry-title"> <a href="http://www.splutterfish.com/blurbetamax9viz2008/">Splutterfish Wiki</a> </h1> <div class="post-info"> On November 19, 2021 by <a href="http://www.splutterfish.com/author/wpadmin/">wpadmin</a> With <strong>0</strong> Comments - <a href="http://www.splutterfish.com/category/uncategorized/" rel="category tag">Uncategorized</a> </div> <div class="content column-1"> <p>So there’s been a lot of controversy lately about which Linux package manager is better, Apt-get or Yum. This debate has raged on for years, and still no one can give a decisive answer. As that argument is not likely to be resolved soon, let us look at the next best thing: the graphical interfaces for each of these package managers, known as GUI frontends .</p> <p>Aptitude , GNOME Software Center , Synaptic , KPackageKit , and Muon Discover are some alternatives for package management in Ubuntu. Of these, only Synaptic and Muon Discover will work on other GNU/Linux distributions such as Debian and Fedora (which uses Dnf ). While it’s already possible to use any of these GUI frontends on any popular GNU/Linux distribution, let us focus on Synaptic and GNOME Software Center in particular.</p> <p>Gnome Software Center provides a graphical way to install software like Libre Office, Spotify, Skype, or Minecraft in Ubuntu. It is an easy-to-use application that can be seen in action in the following video:</p> <p>Synaptic , on the other hand, allows users to manage repositories (i.e., sources of packages), create repositories if none exist for specific software they need, track updates for installed packages with its ‘Rel’ column, and perform package searches easier via keywords or expression search . Like Gnome Software Center , it too has an easy-to-use interface. The following is a screenshot of Synaptic:</p> <p>While both Synaptic and GNOME Software Center provide the same functionality, only one of them is available for other GNU/Linux distributions such as Debian and Fedora. That’s right: it’s Synaptic . Seemingly unintuitively, Synaptic is not available in most repositories of Ubuntu (i.e., sources of packages) because it is considered “less user-friendly” than Gnome Software Center by many Ubuntu users and developers. This is ironic considering that most people who consider themselves advanced users would be familiar with package managers such as APT and DNF , but this has been part of the problem behind the controversy surrounding which package manager is better: Apt-get or Yum.</p> <p>Synaptic’s lack of availability in Ubuntu repositories, however, is not due to any technical limitation. The developers behind Synaptic have simply chosen not to include it in the main repositories that are available in most GNU/Linux distributions. This also entails that there are no packages for other Linux distributions that can be downloaded via Synaptic’s official website .</p> <p>This could explain why despite being powerful and easy-to-use, only advanced users actually use Synaptic in their day-to-day operations with their GNU/Linux distribution. Most beginners tend to be more familiar with graphical frontends such as GNOME Software Center , which is one of the reasons why it has become popular among novice users.</p> <p>Yet because experience tends to breed familiarity with commands, it is not unheard of for experienced users who aren’t comfortable with the usual package managers to use both Synaptic and GNOME Software Center together. This means that novices can benefit from the familiarity associated with ease-of-use provided by GUI frontends such as GNOME Software Center , while more experienced users still have their powerful, text-based interface represented by programs such as Synaptic .</p> <p>While it may be true that using a text-based interface is unfriendly for beginners to GNU/Linux, there are many instances where even advanced users would prefer a GUI frontend . This might be due to unfamiliarity or preference, but either way it signifies a clear advantage in terms of flexibility for developers behind Synaptic compared to those developing GNOME Software Center .</p> <p>Not only does this mean that users can adopt a piecemeal approach towards learning packages and package management, but it also means that more experienced users have the ability to choose app development platforms such as Unity or KDE , depending on their preference for graphical interfaces. The latter is an advantage because different developers prefer working with specific GUI frameworks, meaning that each frontend can be paired with its own platform leading to greater customization and choice among software consumers.</p> <p>It’s true: GNOME Software Center provides a more user-friendly interface than Synaptic by using the latter merely as backend (i.e., providing functionality). But other than ease of use, what exactly does GNOME Software Center offer over Synaptic other than both GUI frontends exist side-by-side in the Windows Store? While GNOME Software Center is powerful, perhaps it’s time to focus more on real functionality rather than ease of use. Otherwise, novices might never get to experience the power that GNU/Linux has to offer.</p> <div class="clear"></div> </div> <div class="below-content tagged"> <div class="clear"></div> </div> </div> <div class="post-21 post type-post status-publish format-standard hentry category-uncategorized content-columns-1"> <h1 class="entry-title"> <a href="http://www.splutterfish.com/end-of-life-24857/">End of Life (EOL) Announcement for SplutterFish Brazil and Rio for Autodesk® 3ds Max® products.</a> </h1> <div class="post-info"> On November 19, 2021 by <a href="http://www.splutterfish.com/author/wpadmin/">wpadmin</a> With <strong>0</strong> Comments - <a href="http://www.splutterfish.com/category/uncategorized/" rel="category tag">Uncategorized</a> </div> <div class="content column-1"> <p>SplutterFish, part of the Imagination Technologies group, will End of Life (EOL) all of its Brazil and Rio software plugins for 3ds Max as of May 14, 2012. Effective immediately, no further product development will be done on these products and no purchases will be accepted. There has been no development for Autodesk 3ds Max 2013.</p> <p>Note: This EOL announcement does not apply to Brazil for Rhino. Customers using Brazil for Rhino may continue to purchase and receive support for Brazil for Rhino directly from Robert McNeel and Associates at http://brazil.mcneel.com/</p> <p>Support after EOL<br /> • The SplutterFish Forums will be retired on July 31, 2012. We will archive and post a “read only” version of pertinent, supported related forum messages to assist customers that wish to continue using Brazil or Rio for 3ds Max unsupported. These will be located on the Caustic Professional web site http://www.caustic.com.<br /> • Licensing matters, such as requests to transfer a Brazil license from one computer to another will be supported until December 31, 2012. If you are a commercial licensee of Brazil™ and need assistance with installation or licensing, you may email splutterfish@imgtec.com with a description of the problem.</p> <p>Retirement of SplutterFish.com<br /> On August 1, 2012 http://splutterfish.com will be redirected to a page on www.caustic.com. With the exception of support related forum messages, all other pages (e.g., Gallery) will be retired, and all SplutterFish forum user logins and passwords will be deleted.</p> <p>Migration Options<br /> The functionality that exists in Brazil and Rio for 3ds Max is not available in any current products from Imagination Technologies. Other final frame renderers compatible with the latest releases of Autodesk 3ds Max</p> <div class="clear"></div> </div> <div class="below-content tagged"> <div class="clear"></div> </div> </div> <div class="post-18 post type-post status-publish format-standard hentry category-uncategorized content-columns-1"> <h1 class="entry-title"> <a href="http://www.splutterfish.com/build-1449-21659/">Professional-stable vs Professional-beta (as of Build 1449) 21659</a> </h1> <div class="post-info"> On November 19, 2021 by <a href="http://www.splutterfish.com/author/wpadmin/">wpadmin</a> With <strong>0</strong> Comments - <a href="http://www.splutterfish.com/category/uncategorized/" rel="category tag">Uncategorized</a> </div> <div class="content column-1"> <p>As of Build 1437, Brazil r/s v2 Professional Edition has been split up into two different versions:</p> <p><b>Professional-stable</b> is intended to be the current ‘locked’ and ‘known good’ version of Brazil r/s v2 Professional Edition.<br /> <b>Professional-beta</b> contains beta features and changes which can be highly in flux (including, potentially, breaking file compatibility – although we’ll certainly try not to ). So a bit more risky, but more production tools to play with.</p> <p>The list of what’s in beta that’s not in stable, as of Build 1449, is:</p> <p><b>Material Editor rendering</b><br /> Brazil r/s v2 can now be used as the Material Editor renderer. This allows you to do things like preview SSS effects on, say, the Cube or any custom scene geometry loaded into the Material Editor renderer.<br /> Note that you can’t interrupt material editor renders at this time, so if you create a very heavy setup – consider switching back to the Scanline renderer for material editor rendering.</p> <p><b>Dome Light</b><br /> The Dome Light, to be found in the Brazil r/s v2 Lights category, is a spherical / dome light that implies importance-sampling. In short, the Dome Light allows you to light a scene much like you would with Sky Light, with the major advantage that it is magnitudes more efficient for a textured light source (mapped skylight), especially HDR and EXR ‘Image Based Lighting’.<br /> Currently the Dome Light samples on its own, not hooked up with Light Portals and the Render Cache, so typical speed compared to using the Render Cache will be slower.</p> <div> <div class="smallfont">Quote:</div> <table border="0" width="100%" cellspacing="0" cellpadding="3"> <tbody> <tr> <td class="alt2"> <div>Originally Posted by <strong>minimaldocs by 0xc02da5</strong></div> <div> <ul> <li><b>On, Color, mult </b>: old same obvious stuff</li> <li><b>Limit to Hemisphere</b>: When on, light will come only from the above (+Z part of the world space). When off, light will come from below too. Having this on, as you can guess, causes slightly better quality and speed with the same settings.</li> <li>Texture <ul> <li><b>Use Environment</b>: when checked, the light will use max’s environment texture and settings. I think currently the non-textured max environment (constant color) is not bind. I’ll fix that</li> <li><b>Specify Texture</b>: when checked, the texture in the below slot will be used as the sky texture. You can put any texture map there including bitmaps and procedurals. Currently only the “Spherical Environment Mapping” is supported. So please make sure that the texture mapping settings are correct (Explicit mapping will give you constant color).</li> <li><b>Resolution</b>: This determines the lookup table size that the importance sampling system uses. The higher this value, the more details of the texture is preserved and more RAM will be needed. RAM usage is ~(4xResolutionxResolution) Bytes.</li> <li><b>Filtering</b>: This is another obvious parameter. Please note for filtering be effective, filtering settings of the texture should be enabled (non-None) too. Also you may find slightly increased filtering amount values (1.5 maybe) giving better results. Please let us know your findings.</li> </ul> </li> <li><b>Shadows</b>: Should be obvious. The shadow type used is the sharp ray shadow (the dome lighting will automatically make for soft area/occlusion shadowing)</li> <li>Sampling / Quality: <ul> <li><b>Adaptive sampling</b>: This is the usual block of adaptive sampling parameters.</li> <li><b>Importance</b>: This parameter controls the “importance sampling” feature. Normally almost always you should keep it at “ON” and use “1.0” as the amount. There are theoretical cases where you may want to slightly lower the amount value. For example if there is a very very bright small spot in the HDRI texture map, all the samples will be concentrated to that region (this is how the importance sampling works). This makes the variance (noise) in the image quite low as long as that spot is visible by the illuminated surface point (which is the dominating light source). But, if there’s an object between the illuminated point and that bright spot in the sky, then that point will not get illumination from the other parts of the sky, so will totally black. So if that happens, you can lower the importance amount letting some samples to hit non-bright areas as well. This will increase the noise a bit but will also make sure that sky texture will be sampled more homogeneously. Practically I couldn’t find a scene/texture which shows such a need. But you are the real users and so please do report if you find lower numbers giving better results.</li> </ul> </li> </ul> </div> </td> </tr> </tbody> </table> </div> <p><b>Analytical Bump</b><br /> The Analytical Bump map calculates bump maps on objects as if they were small surface displacements, rather than simple normal perturbation. This increases the quality of the bump significantly, especially when used for seams, paneling, etc.<br /> As a huge bonus, the Analytical Bump map works off the Mono channel of maps – if you’ve ever had problems with maps seemingly not working (properly) when used as a Bump map, it would be because the Map either incorrectly implemented the Bump channel – or did not implement it at all. By using the Mono channel, this map doesn’t care whether the submap supports the Bump channel or not. The only down side is that ‘Bump Amount’, present in some procedural maps, will have no effect – use the RGB Level output instead.</p> <div> <div class="smallfont">Quote:</div> <table border="0" width="100%" cellspacing="0" cellpadding="3"> <tbody> <tr> <td class="alt2"> <div>Originally Posted by <strong>minimaldocs by strangelove</strong></div> <div> <ul> <li>Bump Source: This is the map who’s output is used to ‘displace’ the surface. We evaluate the map using the monochannel api in max, similar to how true displacement evaluates the map. This means that bump specific settings in the texmap used as the Bump Source will have no effect, since the source map isn’t being evaluated as a ‘bump’ map. For example, Bump Smoothing in Cellular will have no effect. A big advantage is that maps that don’t support bump properly should work when used in the analytic bump map.</li> <li>‘Displace Amount’: Controls the amount to displace the microtriangle when computing the new surface normal. This is in world space units and will change to reflect the unit display preferences (feet, cm, etc.) Generally this should be set to the amount you would displace the surface physically if you were using true displacement mapping.</li> </ul> </div> </td> </tr> </tbody> </table> </div> <p><b>Bi-Directional Sub-Surface Scattering</b><br /> Bi-Directional SSS has been added to the Brazil2 Sub-Surface Scatter map. Essentially, this adds backscattering in addition to Forward scattering.<br /> Additionally, the SSS Map can force a material to evaluate as 2-sided (required for proper SSS), and adds an Include/Exclude list so that you can ignore (internal) geometries when using this map.</p> <p><b>Brazil2 Global Fog</b><br /> In addition, we have added a volumetric (environment) effect that simulates a full fog that can react to lighting.<br /> Another common complaint about 3ds Max’s volumetrics is how they blend; they don’t. They are composited in listed order. Global Fog, when using the Illumination option, will create a perfect blend between apparent volume light and fog. If your volume light is in the distance, the closer ambient fog (if used) will partially occlude it.</p> <div> <div class="smallfont">Quote:</div> <table border="0" width="100%" cellspacing="0" cellpadding="3"> <tbody> <tr> <td class="alt2"> <div>Originally Posted by <strong>minimaldocs by strangelove</strong></div> <div> <ul> <li><b>General Parameters</b> <ul> <li><b>Fog Background</b>: This one should be obvious – controls whether fog should be applied over the background.</li> <li><b>Fog Color</b>: Effectively the diffuse color of the fog particles. The actual rendered color will still depend on the Ambient and (if illumination is enabled) illumination color from lights.</li> <li><b>Ambient</b>: This is the global ambient fog illumination. If you don’t have Illumination enabled, you may want to set this to White and forget about it. Where not illuminated, the rendered fog color will be FogColor*Ambient, regardless of whether illumination is on or not. I may move this control to the Illumination group and have it be ignored if illumination is disabled (there’s potential future features that make me hesitate to do this.)</li> <li><b>Extinction</b>: Controls how opaque the fog particles are. This determines how rapidly objects (and illuminated fog) are occluded by the particles in front. Higher values lead to effectively denser fog. This does NOT increase the amount of light reflected. That is controlled by Outscatter in the illumination control group.</li> <li><b>Mode</b>: <ul> <li><b>Manual</b>: user specifies both the max steps and the step size. This is what the original version used.</li> <li><b>Auto Max Steps</b>: Max steps is computed based on the specified ranges and the step size to guarantee the entire range is covered. This is the recommended option in combination with setting up appropriate environment ranges for your scene.</li> <li><b>Auto Step Size</b>: Step size is computed based on the specified ranges and max steps to guarantee the range is covered. This is the default option for new scenes as default environment ranges are rather large.</li> </ul> </li> </ul> </li> <li><b>Step Size</b>: This is the distance in world units to step along the ray. At each point along the way, illumination is calculated if needed, and the overall opacity is accumulated. If the fog becomes totally opaque at some point along the way, ray marching terminates.</li> <li><b>Max Steps</b>: Controls the maximum number of steps we can take along a ray. If max steps is hit before the far range is reached, ray marching terminates anyway. If you are not seeing a light in the fog that is within the near/far ranges, you are probably being limited by max steps. Try increasing either max steps or step size.</li> </ul> <p>[*]<b>Ranges</b> – 2 choices for controlling the distance over which the fog is applied. Note, that these ranges ALSO effect fog visible in reflection/refraction, just like normal Max fog. So if near is set to 100, the fog (and ray march) will not start until 100 units from the camera, or in the case of reflection, 100 units from the reflective surface, etc.</p> <ul> <li><b>Use Camera Ranges</b>: Near and Far ranges should be taken from the current camera environment settings.</li> <li><b>Near/Far</b>: manually set the ranges</li> </ul> <p>[*]<b>Illumination</b> – This group controls the fog’s response to scene lights</p> <ul> <li><b>Illumination On</b>: When enabled, the fog will sample the lighting at each point along the ray march. This creates light beams just like volume light. Unlike volume light, the fog IN FRONT of the light will occlude the light beam, so the lighting effect will recede into the fog properly.</li> <li><b>Outscatter</b>: Effectively a multiplier for the light reflected from the fog. If light beams are too bright, lower this setting. If too dark, increase it</li> <li><b>Symmetry</b>: Controls the ‘phase’ or tendency of the fog to scatter light back toward the light, or away from the light. At a value of -1, all light is scattered back toward the light source (back scattered), at 1, all light is scattered away from the light (forward scattered.) This is easiest to see with an omni light in the fog, using colored attenuation. In most cases, a value of 0 works best (uniform scattering in all directions.)</li> <li><b>Use All Scene Lights – When enabled all lights will be used by the fog. When disabled, only lights in the list will be used.<br /> </b></li> <li><b>Lights group</b>: This is just like the light list in Max’s volume light, without the retarded space wasting ‘pick light’ and ‘remove light’ buttons. We use these new fangled icon button things instead</li> </ul> <p>[*]<b>Notes</b></p> <ul> <li>In order to minimize banding issues, the ray marcher jitters the start sample position, this is the source of the noise. To reduce noise, decrease step size.</li> <li>Brazil 2 lights will generally be faster than max lights, especially when using features that constrain the light, such as attenuation or focus.</li> <li>Unlike Volume Light, all shadow types should work with all light types (e.g. ray shadows with Max lights works properly.)</li> </ul> <p>[/list]Controlling the quality and speed of the fog render is a combination of the Step Size and Max Steps controls in the General group, as well as the Ranges. No fog or illumination occurs outside the ranges specified and step size coupled with max steps control the detail while limiting the number of samples into the fog.</p> </div> </td> </tr> </tbody> </table> </div> <p><b>Thin Translucency shader</b><br /> This is useful for creating the backface illumination of thin translucency materials such as paper and cloth. It allows blurring the illumination, biasing the diffuse falloff, and several other effects.</p> <div> <div class="smallfont">Quote:</div> <table border="0" width="100%" cellspacing="0" cellpadding="3"> <tbody> <tr> <td class="alt2"> <div>Originally Posted by <strong>minimaldocs by Steve Blackmon</strong></div> <div> <p><b>General parameters</b></p> <ul> <li><b>Color (mappable)</b>: The translucency color of the material. This is effectively the backface diffuse color. When used in standard material’s colored self-illumination slot, or b2 advanced’s luminosity slot, this will completely determine the resulting backface illumination color. When used in the extra-light slot of b2 advanced this will typically be combined with the Cs (diffuse) color of the shader.</li> <li><b>Diffuse Bias</b>: Controls the sharpness of the diffuse falloff. The default value of 0.5 results in normal falloff. Lower values, from 0.0-0.5, will cause the diffuse falloff to occur very quickly, so areas will only receive light if the backface is pointing directly toward the light. This is useful for thick, rough materials such as satin or velvet, since it implies more self-shadowing of the material. Values from 0.5-1.0 will gradually flatten out the lighting. At 1.0 there is no diffuse falloff. This is useful for materials like paper, where the light scatters through the material and there is little surface self-shadowing.</li> <li><b>Diffuse Level</b>: This is a simple multiplier for the diffuse lighting.</li> </ul> <p><b>Illumination Blur parameters</b></p> <ul> <li><b>On</b>: Enables illumination blur (go figure)</li> <li><b>Blur Amount Map</b>: Acts as a multiplier for the Radius.</li> <li><b>Radius</b>: The distance in world units to blur the illumination.</li> <li><b>Surface Offset</b>: A fixed distance in world units to offset the illumination along the surface normal for the backface. This has two purposes – it helps mimic the distortion of the backface lighting that would occur if the surface had thickness, and it acts as a material level shadow bias, to prevent self-shadowing issues.</li> <li><b>Auto Bias</b>: This computes a surface offset for each illumination point based on how far that point is from the original point being shaded. When illumination is being gathered for points far from the actual point on the object, auto bias creates a larger surface offset. For points very near the actual shade point auto bias only adds a small offset. This provides good self-shadow artifact control without completely sacrificing contact shadows. It also tends to create an interesting distortion of the blurred illumination/shadows based on closeness of the translucent surface to the shadow casting/etc object.</li> <li><b>Sampling Controls</b>: The full set of min/max samples, adaptive on, and max error controls everybody should be familiar with by now.</li> </ul> </div> </td> </tr> </tbody> </table> </div> <p>==================================================</p> <p>Of course the fun doesn’t stop there… there’s more in the line-up that’s alpha material and thus not in the beta yet, such as…</p> <p><b>Brazil2 Volume Light</b><br /> This is our implementation of a Volume Light. A common complaint about the 3ds Max Volume Light is that it is purely additive. The Brazil2 Volume Light adds a Blend compositing mode that more faithfully reproduces lighting within dusty or thick foggy, rather than misty, environments.<br /> We also did away with the absolute necessity to pick lights (although you still can) – it features a “Use All Scene Lights” option.<br /> Last but not least, fBM (fractal Brownian Motion – google it!) noise types are included in the Brazil2 Volume Light, allowing for more believable fog/dust noises without having to set up expensive procedural projector maps for the lights.</p> <p><b>Physical Sky environment</b><br /> Your basic physical sky with quick setup of any sky environment. Great for exterior renders to make the Sky Light shading just a little more interesting than a single color, and without having to fuss with gradients or third party HDR images.</p> <p>and more which I just can’t post about yet</p> <p>==================================================</p> <div class="clear"></div> </div> <div class="below-content tagged"> <div class="clear"></div> </div> </div> <div class="post-15 post type-post status-publish format-standard hentry category-uncategorized content-columns-1"> <h1 class="entry-title"> <a href="http://www.splutterfish.com/gabry_hdri_tut_tmp/">HDRI Tutorial v.2</a> </h1> <div class="post-info"> On November 19, 2021 by <a href="http://www.splutterfish.com/author/wpadmin/">wpadmin</a> With <strong>0</strong> Comments - <a href="http://www.splutterfish.com/category/uncategorized/" rel="category tag">Uncategorized</a> </div> <div class="content column-1"> <p>High Dynamic Range Image (HDRI)</p> <p>Brazil r/s offers the option of HDRI to Max. HDR images, as you may know, have wider luminance data stored than other formats.<br /> First of all we have to understand what type of HDRI we need to import. Usually you can find probe images: this is not the type we can use with MAX, we need to transform into latitude mapping with HDR Shop.<br /> You can find a public release here, with thanks to Paul Debevec.</p> <p>1. Using HDR Shop<br /> HDRshop menu Open the HDR Shop and load the Kitchen probe image you can find here.<br /> Now, let’s transform into latitude by choosing Image, Panorama, Panoramic Transformations.</p> <p>HDRshop panoramic transformations dialogIn the Format Source Image take care of selecting the right format, Light Probe in this case.<br /> Then choose Latitude for Destination image format. You can also modify the final resolution and conversion quality.<br /> Hit OK and you’ll obtain the wanted image to save to your preferred destination and to use later.<br /> 2. Getting Started<br /> Viewport view Open the file HDRI3.max. Click here to download this file.<br /> The scene should be the same as shown on the left.</p> <p>Bitmap Type selection list Now we’ll add a background image: in the Menu bar, choose rendering, environment, environment map, bitmap and go down till Radiance Image File (HDRI);<br /> for this example we we’ll use the latitude Kitchen image as said before.<br /> We want to setup this image so press the Setup button before you choose Ok.</p> <p>3. Getting Started<br /> HDRI load setup dialog Now we can adjust the importing options: take care of the Linear white point because we need it later.<br /> If you increase the value you’ll see all the magenta areas decreasing; if you decrease linear white point you’ll see all magenta areas increasing.</p> <p>Decreasing the white point Magenta areas identify all the pixels that will be taken as white in the meanwhile cyan areas identify all the pixels which value will be considered as black.<br /> All the pixels which value is greater than white point value will be clamped as white, reducing the available illumination range.<br /> In the image on the left you can see the clamped preview.</p> <p>Increasing the white point You can choose a value that in the preview area looks quite fine to your purpose.<br /> In this case we leave it at Log. 8 and Linear 256. Doing so we will have all the range available and more illumination informations.<br /> A little tip is to choose the value right before Magenta coming out. Press OK</p> <p>4. Adjusting the HDRi map<br /> Mapping coordinates Remember to set the Coordinates to Environment – Spherical Environment mapping to create the correct background (3ds max defaults environment map backgrounds to ‘Screen’, which is wrong.)<br /> Drag the map from the Environment dialog’s ‘background map’ slot to a Material Editor sample slot first</p> <p>RGB Level control And now you can play with the RGB Level, found in the HDRi map’s Output rollout.<br /> If you leave it at 1, The image will be black.<br /> If you remember the previous linear value, it was at 256 and 8 for logarithmic. By placing the 256 value you’ll obtain the same light intensity of the previous preview.</p> <p>different RGB levels You have only to play with RGB Level decreasing it at something like ½ or ¼ of the previous value.<br /> On the left you can see various exposure settings: RGB Level at 1,10,20,51.2,100,256.<br /> In our scene we’ll use 256 for our background.</p> <p>5. Correcting filtering and the first true HDRi render<br /> Scene render – showing wrong filtering If you render the Camera01 viewport now, you probably would end up with an image that looks like the one on the left.<br /> The blackness and ‘posterized’ render of the reflection on the top of the ring is due to 3ds max’s HDRi-unfriendly filtering.</p> <p>In the HDRi map, change the “Blur:” value from 1.0 (default) to 0.1<br /> See dialog in Step 4.<br /> This should correct one of the most common problem that went out in the previous HDRI Tutorial.</p> <p>Scene render – showing corrected filtering If you render again now, the result should be correct.<br /> However, so far the render doesn’t show the power yet of High Dynamic Range data.</p> <p>In the Material Editor, go to the Wood material, and enable the reflection map.<br /> The reflection map is a simple Falloff map set to ‘Fresnel’ mode.<br /> The fresnel reflection map will create dimmer reflections of the chrome ring onto the table.</p> <p>Scene render – showing off HDRi reflections Rendering at this point should get you the image to the left.</p> <p>This image shows the power of High Dynamic Range data.<br /> Notice how in the chrome ring, the windows are completely blown out, whereas the kitchen is visible normally.<br /> Whereas in the reflection of the chrome ring in the wood top, you can easily see the trees outside the windows, whilst the kitchen is completely dark, except for the kitchen’s light.</p> <p>6. Setting up HDRi lighting (image-based lighting/mapped skylight) – Brazil’s specific instructions.<br /> Skylight map slot Open the Luma Server rollout in Brazil r/s and under Direct Illumination, enable the Skylight option.<br /> Next, scroll down to the Skylight group of parameters, and click & drag the map from the Material Editor to the Skylight map slot depicted to the left.<br /> When asked, choose Instance to duplicate the map.</p> <p>Skylighting – too bright If you render now, you’ll end up with an image that appears too bright, as shown to the left.<br /> In addition, the render is fairly slow in rendering, and looks noisy.</p> <p>That is because the strength of the HDRi map is far too high for lighting purposes.<br /> This of course makes the image blown out, but it also means that there are areas of very high contrast in the HDRI map which ‘confuse’ the Skylighting – making it waste time.<br /> We’ll get to optimizing the speed later – let’s first bring lighting levels down to more reasonable values.<br /> Simply lower the Skylight multiplier value (to the left of the Skylight map slot) to something like 0.5</p> <p>Skylighting – lowered lighting level The lighting level is now more like how one would expect it to be, and You can still see the ‘shadows’ generated by the kitchen’s light and window coming from the chrome ring.<br /> But the render is still a bit slow and noisy due to the contrast of the HDRi map used for the skylight.</p> <p>7. Optimizing HDRi lighting<br /> HDRshop – resize menu</p> <p>HDRshop – arbitrary resize dialog</p> <p>resized hdri Because diffuse lighting is a far less precise thing than reflections, and because the contrast in some HDRI maps can confuse the lighting, wasting time, we can ‘blur’ the HDR image a little in order to get a faster and cleaner render.</p> <p>Switch back to HDR shop, and choose : Image > Size > Arbitrary resize.<br /> In the dialog that pops up, enter the dimensions : Width:64, Height:32 – and click OK.<br /> This resizes the HDR image so that it can be processed faster.</p> <p>HDRshop – Specular Convolution</p> <p>HDRshop – Phong Exponent dialog</p> <p>HDRshop – Specular Convolution resultNow to lower the contrast, we’re going to blur the HDRI map.<br /> Not just any simple blur, but rather HDRshop’s Specular Convolution.</p> <p>Won’t I lose detail when blurring ?<br /> Yes – but those details are generally lost in image based lighting anyway – it only slows the render down.</p> <p>When prompted for the “Phong Exponent”, enter a value of 16.<br /> 1.0 is perfectly diffuse, but in this case, we’d like to keep some distinct features from the HDRi (such as the kitchen light.)</p> <p>To the left are the dialogs discussed here, and the tiny result of the operation.<br /> Save this image as a new .HDR image, say “kitchen_diffuse.hdr”.</p> <p>Skylighting – blurred skylight mapBack in 3ds max, duplicate your existing HDRi map by click & dragging the map to a new Material Editor slot.<br /> Rename this material to “Skylight”.<br /> Now click on the bitmap path button, and browse for the blurred HDRi.</p> <p>Just like in Step 6, click & drag this new map to the Skylight map button.</p> <p>If you render now, you’ll notice that the image renders much faster, and cleaner as well.<br /> The shadows from the chrome ring are less defined – this is a trade-off you make for speed / smoothness.</p> <p>Skylighting – blurred skylight map – no filtering There’s one more optimization you can make.<br /> The previous image rendered in a timeframe that we’ll set at 100%.</p> <p>Back in the “Skylight” HDRi map in the Material Editor, change the Filtering type to None.<br /> Since the image is really just a blurry thing, we don’t need correct ‘filtering’ of the map – it would add nothing but processing time (each time Brazil r/s samples the skylight, 3ds max filters the map.)<br /> Now render again.<br /> Doing this with 0.4.53 public version you could have a strange effect shown on the left. The quick solution to this psycho look is to turn a little bit the plane and the ring as shown below.<br /> The new result rendered in 2/3rds of the time.</p> <p>Skylighting – HDRi-rendered scenes Just for kicks, add a teapot to the scene, and give it a light grey Standard material set to two-sided (or we’ll see right through the teapot.)<br /> This will show off the lighting better than just the table top will (since the chrome ball receives no illumination whatsoever.)</p> <p>You’ll notice that the lighting is quite blue – that’s because of this particular HDRi’s strong lighting from outside the window – caused by the sky, which is blue.</p> <p>This is the antialiased render. Note at last the HDRi reflection of the window on the ring: it’s all blown up; then note in the middle the windows reflection laying on the table reflected on the ring: you start seeing the trees out of the window, more visible in the third reflection that is on the table.</p> <div class="clear"></div> </div> <div class="below-content tagged"> <div class="clear"></div> </div> </div> </div> <div id="posts-nav"> <a href="http://www.splutterfish.com/page/2/" >Older Entries</a></div> <div id="footer-widgets"> <div id="footer-widgets-wrapper"> <div id="block-5" class="cell widget widget_block"><div class="wp-block-group"><div class="wp-block-group__inner-container"><h2>Archives</h2><ul class=" wp-block-archives-list wp-block-archives"> <li><a href='http://www.splutterfish.com/2022/01/'>January 2022</a></li> <li><a href='http://www.splutterfish.com/2021/11/'>November 2021</a></li> </ul></div></div></div><div id="block-6" class="cell widget widget_block"><div class="wp-block-group"><div class="wp-block-group__inner-container"><h2>Categories</h2><ul class="wp-block-categories-list wp-block-categories"> <li class="cat-item cat-item-3"><a href="http://www.splutterfish.com/category/scratch-repair-kit/">Scratch Repair Kit</a> </li> <li class="cat-item cat-item-2"><a href="http://www.splutterfish.com/category/startup/">Startup</a> </li> <li class="cat-item cat-item-1"><a href="http://www.splutterfish.com/category/uncategorized/">Uncategorized</a> </li> </ul></div></div></div> <div class="clear"></div> </div> </div> </div> <div id="footer"> <div class="copyright">Copyright Splutterfish</div> <div class="designed">Theme By <a href="http://siteorigin.com">SiteOrigin</a></div> <div class="clear"></div> </div> </div> <script type='text/javascript' src='http://www.splutterfish.com/wp-includes/js/dist/vendor/regenerator-runtime.min.js?ver=0.13.7' id='regenerator-runtime-js'></script> <script type='text/javascript' src='http://www.splutterfish.com/wp-includes/js/dist/vendor/wp-polyfill.min.js?ver=3.15.0' id='wp-polyfill-js'></script> <script type='text/javascript' id='contact-form-7-js-extra'> /* <![CDATA[ */ var wpcf7 = {"api":{"root":"http:\/\/www.splutterfish.com\/wp-json\/","namespace":"contact-form-7\/v1"}}; /* ]]> */ </script> <script type='text/javascript' src='http://www.splutterfish.com/wp-content/plugins/contact-form-7/includes/js/index.js?ver=5.5.4' id='contact-form-7-js'></script> <script type='text/javascript' src='http://www.splutterfish.com/wp-includes/js/wp-embed.min.js?ver=5.8.3' id='wp-embed-js'></script> </body> </html>